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Oculus (Original Motion Picture Soundtrack)

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Download links and information about Oculus (Original Motion Picture Soundtrack) by The Newton Brothers. This album was released in 2014 and it belongs to Theatre/Soundtrack genres. It contains 36 tracks with total duration of 01:11:13 minutes.

Artist: The Newton Brothers
Release date: 2014
Genre: Theatre/Soundtrack
Tracks: 36
Duration: 01:11:13
Buy on iTunes $11.99
Buy on Amazon $11.49
Buy on iTunes $17.99

Tracks

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No. Title Length
1. Recurring Dream 1:34
2. The Auction 3:20
3. Moving IN 1:47
4. You Promised Me 1:20
5. Juice Box 0:33
6. Kaylie's Nightmare 0:57
7. Graphic Photos 1:48
8. The Mirror 1:02
9. Grotesque Cow 0:16
10. The Other Woman 0:16
11. Memories Surface 1:14
12. Dead Plants 0:47
13. We Have a Gun To Its Head 1:41
14. History of the Mirror 1:55
15. Fuzzy-Trace Theory 2:30
16. Mason Was Sick 0:27
17. Fingernails 1:41
18. Book Stacking 1:14
19. Whispers In the Glass 0:19
20. Who Are You Talking To? 1:04
21. The Reveal 2:55
22. Marisol, Marisol, Marisol 2:53
23. Shifting Glass 0:48
24. Marie's Breakdown 3:40
25. Lightbulbs & Apples 2:30
26. Seeing Things 0:57
27. Broken Plates 0:58
28. She Needs a Doctor 1:20
29. This Isn't Real 4:59
30. Staring Eyes 5:12
31. It Won't Let Us 0:56
32. I've Seen the Devil and He Is Me 2:54
33. A Mother's Embrace 3:17
34. Oculus 4:41
35. Oculus Remix (featuring Paul Oakenfold, F. A. M. E. S, The Southern California Children’s Chorus / The Southern California Children's Chorus) 2:49
36. Oculus of Glass (feat. Greta) (featuring Paul Oakenfold, The Southern California Children’s Chorus / The Southern California Children's Chorus, A. M. E. S) 4:39

Details

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Taylor Newton Stewart and Andy Grush, a.k.a. The Newton Brothers, claim director Mike Flanagan’s feature debut as their decade-long collaboration's first horror film score. Yet they note the project’s masterful electro-organic fusion had its roots in tomandandy’s equally adventurous 2002 soundscape for The Mothman Prophecies. Indeed, Grush played on Mothman’s sessions, noting “we spent a lot of time mangling sounds and interweaving melody on that film, and we slipped into that approach with Oculus.” Taylor notes that they “spent about three weeks recording different sounds, then processing them through effects and software. Sheet metal, broken glass, cymbal scrapes, and ambient white noise were the bulk of it. We also pitch-shifted the orchestra up and down, which was usually doubled with synths.” Stewart credits Flanagan with suggesting the score’s eerily pulsing bass motif; its restless, shifting tempo imparts a slyly crafted sense of sonic unease.